Friday, April 13, 2012

Wizard is not mobile enough (too long teleport CD)

Wizard is not mobile enough (too long teleport CD)
You havent played the game so you have no idea how much mobility you will actually need contra what you have of slows, snares, teleports, damageprotective abilities, and how they synergize.
I think this is something you need to wait to see for yourself. Cause thats what I assume it is, but the text seems to say its a 1 sec CD THEN the normal CD starts, effectively adding another second to the CD. And thats just a bad rune, so I assume thats not what it means :P .

They are going to be the most mobile from what I can see with the Wormhole rune... you could spam tele until arcane depletes (there's no restriction of doing it over and over again)... if Im not reading it incorrectly...

There are two possibilities:

Monks are the fast melee class, Barbarians are slower but still melee.
Demon Hunter is basically Assassin+Amazon, a ninja style ranged class.
I don't see anything wrong with Witch Doctor and Wizard being somewhat slower so long as they make up for it elsewhere.

Witch Doctors have pets, Wizards have armor spells and plenty of frost spells.
Since they are both casters they'll probably also deal a ton of damage.



You do your first teleport -> 1sec time limit in which you can do a second teleport and maybe a third if you're really fast -> cool down starts
or
You do your first teleport -> 1sec time limit to do your next teleport -> new 1sec time limit to do your next teleport -> new 1sec time limit to do your teleport -> etc.... -> cool down starts, when you decide not to teleport during the 1 second or you run out of mana

Рlease write comment on my blog!