Diablo 3 order
Our goal with the rune system has always been to provide additional character customization by allowing players to augment or completely alter their skills in new and significant ways. Originally, we tied this in to the itemization system because it felt like a good fit, as Diablo is all about the item drops. But with around 120 base skills, that meant there were around 600 rune variants; on top of that, each variant had five quality levels each, meaning ultimately there would be something like 3,000 different runes in the game… and we knew we were heading toward a problem.
Diablo is certainly about the items, but later in the game, having to juggle all of those various runes was not only un-fun, it was a serious and tedious inventory problem. We went through a number of different iterations, some of which we fully implemented and tested, to try to solve these fundamental issues while still keeping the customization intact. Ultimately we developed, implemented, and have been playing and testing a new system which we’re confident hits all of the desired mechanics and solves all of the related issues – and that’s what I’m going to talk about today and what you’ll see in Beta patch 13.
I’m looking forward to playing Diablo III co-op, and finding someone who is coordinated and has great communication skills is super important to me. I met him on Battle.net, and we immediately clicked. He's always on top of any situation, and I feel so safe when I'm with him. He's my best friend; I couldn't imagine a future fighting the Prime Evils with anybody else.
Beyond the great new multi-player match-making system being introduced with StarCraft 2 and Battle, Blizzard Entertainment revealed it's plans to take "matchmaking" to the next level with a new sort of dating service.