Wednesday, August 15, 2012

Since Blizzard raised the equipment drop rate

I Impact on the item drop rate Since Blizzard raised the equipment drop rate, there are a lot of players did a lot of experimental data, from N (N>108) group of elite set of drops to a description that the impact of MF equipment drop rate. For example there is a player of the MF +190 in the A2, but lvl66 of his yellow equipment drop rate is around 2%, but according to Blizzard's 1.0.5 update file, we can see that the lvl63 equipment drop rate is at about 9% in the A3. Such a large difference, so a lot of players are perplexed, some said, lower the MF, the yellow equipment lower drop rates, even players believe that the MF for item drop rate is just useless. In response to the above two categories of issues, personally think that MF from D2, Blizzard interpretation refers to the players that can appear more with the property equipment, but does not specify the rare equipment, legend, or a set equipment.
II Impact on the yellow equipment and legends According to the official data shows that in Inferno---A6, item drop rate of Lvl63 is 9.3%, item Lvl62 is 18.8%, item Lvl61 is 29.3%. From the data point, Blizzard released the data should be built on the 0MF. For example, there is a player play the Rainbow off after a week, says the MF completely useless and dress up previously in monster before dying, 0MF can still appear the legend now. However, some players said, after wearing MF and making small monsters are basically out of the yellow equipments. To this end, the MF with yellow equipment and legend is there any relationship? And the MF did not affect drops all items, that is to say, if you killed a elite monster before, you can get a ilvl63 and one of lvl61 items, while when you take 1000%MF to kill, it is the same of the same 2 items, but you can improve the chances and legend turns yellow equipment and legend, that's it noting more.
Again, Blizzard didn't announce to us what probability of the white equipment turned the yellow equipment. However, we can know the Blizzard this probability is modified from playing the Diablo 3. In addition, we know lvl63 yellow equipment also has 5-6 properties, general Acura are 6 properties. Day of the Blizzard change rate, I do not know if you have not found that mostly items drop with 6 properties, but mostly 5 properties now. So we can clearly feel that appear the Acura equipment rate much less than before now. Of course you can buy Diablo 3 Gold at our store to buy the lengendary items.
Therefore, we just to know that the MF with regard to items drop rate, just only improve the chance of the items turned the yellow equipment or the legend. Рlease write comment on my blog!

Tuesday, August 14, 2012

Diablo 3's real-cash auctions begin in the Americas

Diablo 3's real-cash auctions begin in the Americas Diablo 3 sold more than 3.5 million copies on its launch day, a record for a PC title Continue reading the main story Related Stories Diablo sets PC game launch record Diablo III players report a bug Diablo III game finally launched
The publisher takes a cut of each transaction, securing a new source of profits. It has warned that subscribers found guilty of using hacks or other attempts to cheat face a lifetime ban. Diablo 3 takes place in a horror-themed fantasy world in which players team up to save their land from monsters. Activision Blizzard has launched the video game Diablo 3's real-money auction house for players in North and South America. The facility allows users to buy and sell objects found in the title using real currency. Its in-game auction houses - in which gold, weapons, armour and other materials can be bought and sold - were originally supposed to have been launched on 22 May. However, the move was delayed following reports that some users had had their accounts hacked, and that items and characters had been stolen. Small steps Blizzard has now opted for a more limited launch. Auctions are initially restricted to equipment - commodities will follow at a later date - and several currencies including the Brazilian real and Argentine peso cannot be used yet.
"We are rolling out the elements of the real-money auction house separately to ensure all of our players have the smoothest possible experience," it said on its blog. "We'll have more information on the availability of the European real-money auction house and the remaining American currencies soon."
The firm has also introduced a range of security measures. Players wishing to pay for transactions through its proprietary Battle.net system must either download an identification app to their smartphone or buy an authenticator - a physical device that produces a digital code.
Those wishing to buy goods via PayPal must sign up to a separate service that messages a special code to their phones which must be re-entered to complete the transaction. The game's auction houses allow players to buy or sell items for real-world money Chinese bots The Tech in Asia blog reports on one of the potential problems facing the title. It says some users there have already created software applications - called bots - which carry out automated tasks in the game. Blizzard has said such activity constitutes a breach of its rules. A recent forum update noted that "several thousand" players had already received account suspensions and bans for "cheating and/or using botting or hacking programs while playing". The firm has invited users noticing suspicious activity to email its teams so it can look into the problem. "Blizzard is legitimising the process of players transacting between themselves within the game," said Ed Barton, director of digital media at Strategy Analytics.
"This has been happening for some time in other online games but often it was user-driven and only grudgingly tolerated by the game's operators. "I think it's going to be a little while before the whole process settles down as far as Diablo 3 goes and there may be some odd occurrences such as wildly fluctuating pricing in the meantime. Cautious gamers may wish to wait before getting involved."
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Wednesday, August 8, 2012

Order Diablo III today!

Diablo III Diablo 3 is everything Diablo 2 and more. Crystal-clear visuals make Sanctuary look better than ever before, and there are a whole host of improvements from new Crafting to new followers to new Skill Runes and a revolutionary Auction House.
Despite extensive stress-testing, Diablo 3's global launch was bound hit a few snags. And sure enough, as the 23.01 deadline passed and BattleNet servers opened worldwide, literally thousands of gamers started a mad dash to install the game, promptly crashing servers … as it did again the following day. It may have been a delay rather than a disaster – and it certainly didn't stop me racing through the first act before breakfast – but it did reflect many people's top pre-launch concern: Diablo 3's need to maintain a constant internet connection. Blizzard insists this is to ensure that characters can only be levelled up in one way to prevent fraud as well as retain security and control. In terms of gameplay, first glance reveals everything you would expect from a Diablo sequel: five playable character classes, roughly divided between close-range brawlers like the Barbarian and Monk and rangier characters like The Wizard and Demon Hunter. And, for sheer strangeness, there's the Witch Doctor – whose Demon Dogs skill fast became my defence of choice. For the first time, I was also able to make him a her, even though gender has no bearing on anything but appearance and voice-over. Nevertheless, having already lost some progress and booty between checkpoints myself, it's clear this latest multiplayer intrusion will rankle some single players deeply – at least until Battlenet returns to its usual, stable self. Of course, there are some advantages to having your character ID, stats and items stored online, but more about that in a moment. Once in the game, it's clear that the new 3D engine has been put to work on rendering a level of detail we haven't seen in the series before. Superb lighting effects make even Act 1's formulaic dungeons seem more atmospheric, but once you reach Act 2's Caldeum and beyond, more spectacular locations and draw distances emerge. Enemies may have a tendency to swarm mindlessly towards you, but they come in large numbers and reasonable variety.
Not every improvement pays off, however; there's far too little destructible scenery and context-sensitive traps – such as falling chandeliers or rolling logs – sound like a great idea on paper but require such careful lining up of enemies you won't be troubling with them after the first few attempts.
There's improvement as well as innovation, particularly with the UI. With a permanent Portal spell to take you back to nearby towns and a much smarter way of choosing and comparing items, you can now focus on the important task of killing things.
However, in the 12 years since Diablo 2, RPG combat has moved on in leaps and bounds and D3 seems determined to stick to its tried and tested brawling system. Certainly there's a plethora of pyrotechnic skills for each character, most of which can be customised with up to five Runes each, opening up some fascinating alternative strategies for each class. But the way this is organised onscreen is confusing, with skills taking precedence over weapons by default and no clear overview of the powers you already have, let alone aspire to. Combat itself is fast, furious and varied, with early standout attacks such as the Monk's Exploding Palm or the Barbarian's Wrath of the Bezerker even more impressive once fully runed up. However, compared to the fluidity of, say, Kingdoms of Amular, D3 battles still feel disjointed and unnecessarily frenetic – particularly when taking on the exceptionally mobile Bosses. There's also a tedious "cooling down" period once a rune is activated and even longer after taking a Health potion. At least slain enemies now drop orbs that can be collected by running over them but this tends to give you abundant health at precisely the moment you don't need it (ie, once the danger has been eliminated). Diablo 3 Combat also remains crippling on the fingers thanks to mapping moves and primary attacks to the same mouse button which too often results in charging enemies you should have tackled at distance. Meanwhile, when you have NPC allies, they offer little in the way of real assistance until fully upgraded – by which time your enemies have taken a quantum leap in hardness themselves. And what of the adventure? Well, it's set around 20 years after D2 and once again Sanctuary is under attack from hellish forces. It's a subtle introduction, avoiding lengthy cut-scenes except at the start of each of the game's four acts in favour of dropping pieces of "lore" that play out while you continue adventuring. Add to this some top quality voice acting and an stirring soundtrack and D3 works fine as an unfolding story without winning any prizes for original fiction. And although most of the side quests are formulaic search/fight type affairs, there are now many more of them – which means more loot. However, die-hard fans know that Diablo has never been about finishing the adventure, it's about levelling up your characters and discovering the most valuable items. D2 players were only able to trade between team members, but Blizzard has annexed all this into D3's own, secure but rather bleak Auction House. Now anyone can trade items for game credits or (among other players in your region) real cash with early visits revealing weapons and armour far in advance of anything NPC traders at my level in the game were offering. It remains to be seen how this will affect things in the long run, or how long it will take fraudsters, spammers and cheats to find some way to spoil the party. However, it's already clear that capitalism has arrived in Sanctuary – perhaps hinting at another motivation for D3's need to be always online. But there are other advantages too, most notably the way co-op play has now been fully integrated. This means you can instantly access a random four-player public game from the main menu, or start playing alone and then invite friends or the wider public to join in. Diablo 3 Either way, the game registers which enemies you kill so that you don't have to fight off thieving teammates and all experience is saved to your player profile. Co-op D3 may feature the same single-player levels, but it's only here where you get to appreciate how months of beta testing have paid off. Having invested time and effort in levelling up a character, co-op is the best way to see the others in action and it's well worth the experience. Playing with a Monk/Witch Doctor combo is nothing like taking it on as a Barbarian/Wizard, and when it comes to customising your characters for co-op you need to consider how particular skill/rune combos serve the team rather than just yourself. The ultimate test of this character and stat-balancing act is Inferno – a rock hard difficulty level unlocked upon your character reaching level 60 at the hardest difficulty setting. With each Act then increasing in difficulty, adjusted to how many players are taking part, it's D3's ultimate challenge and will surely secure the game's biggest bragging rights for the team that first cracks it. Needless to say, I'm still many levels (and a lot of combat experience) short of that, but it's certainly something to aim for. So the key question remains, was Diablo 3 worth the 12-year wait? That depends on how you play it – for single players, it's an entertaining and gorgeous-looking dungeon hack but it's a bit short, extremely linear and hardly pushing any boundaries. Playing online (and Blizzard isn't really giving us a choice) makes it a better balanced and more compelling challenge, with all the potential to be the kind of lifestyle substitute that Diablo's legion of hunter-gatherer fans should relish. With global demand still in a feeding frenzy and PvP levels under development, let's hope the servers can cope. Set twenty years after the events of Diablo 2, Diablo 3 looks to offer a faster and smarter combat system, with unprecedented levels of depth. Featuring heroes, loot and cooldowns on potions as well as new resource-management mechanics, Diablo 3 offers a wealth of new - whilst remaining a definitive Diablo experience, accessible to veteran Diablo fans and newcomers to the Diablo universe alike. So with the armies of the Burning Hells on the move, it's up to you to save Sanctuary and end the war once and for all! Order Diablo III today!

Friday, August 3, 2012

Preview Diablo 3 Crafting Guide

06/12/2012 Preview Diablo 3 Crafting Guide In my view, majority of reagents will be in good use for selling the auction house. Designers have put highly emphasizes on offering varies roadblocks you own when training your artisans. No matter what kind of materials would be in urgent supply for fellows, you can choose to sell unnecessary crafting materials rather than the armors, which does not apply to your skills system. All you do is to collect handsome amount of Diablo 3 Gold in order to gain equipments in the shortest time. More Diablo III Gold you will gain, more powerful your character will be!
In Diablo III, crafting is divided into down into two NPCs, including non- player characters and computer controlled characters. These NPCs are considered to become crafters. If you gain chances to unlock these NPCs, they are more suitable for crafting during the unlock process. Your crafting NPCs are capable at providing a variety of recipes and skills. A large number of Diablo 3 Gold will be in urgent need to craft super weapons and gems. Skill points and crafting items will be obtained based on a gold/reagent fee Generally speaking, some lower-level recipes acquire to be accumulated in the first place.
Crafting will have a significant effect on leveling up all characters based on materials and gears. The hardcore won not integrate into softcore artisans most of the time. As for the next part of the Diablo 3 crafting guide, majority d3 fans are looking forward to see each Artisan who starts with the Blacksmith and ends with the Jeweler. In other words, owe to crafting in D3, more time won not be spent in sitting in front of the artisans. Рlease write comment on my blog!

Diablo III news: RMAH

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According to their design thesis, their aim is to enable commodity trading inactive longer than anticipated with the purpose of creating a stable and secure game environment. So it has reduced the number of trades on a large scale during the whole system performance.


As long as Diablo III has been released, problems about commodities on the auction house are considered to become an unavoidable and important issue that needs immediate settlement. Blizzard Entertainment has regarded RMAH Commodity Auctions as their top priority among a set of updates and adjustments.




With the foundation of peaceful commodity trading, Diablo III players gain more freedom to buy and sell their ideal goods on the auction house at high efficiency. The real-money auction house opens a door for Diablo III items trading, including different weapons, super armor, and other available gears. In order to create reliable and quick trading commodities on the auction house, a variety of innovations and significant changes will be made in public as followings:



Firstly, the numbers of price fluctuation will be reduced after struggles of frequent searches. Secondly, Diablo 3 Gold will be returned during the commodity purchase, while it appears to be less expensive on the auction house since its original search.




The most important of all, error messages of commodity trading has turned out to become an unavoidable phenomenon before a buyout process makes confirmations. Most Diablo 3 fans are looking forward to see that the RMAH will launch with item trading only and commodities would come online at a later date as well.


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