Wednesday, February 15, 2012

Diablo 2 sales

Diablo 2 sales
Official word is in on the subject of charms and whether they will be returning to Diablo III in a similar form to the previous game. The development team likes the mechanic, but understand the annoyance of rearranging one's inventory space.
Charms are cool. Randomized item drops that give passive bonuses while held? That's a cool way for someone to actively change their character beyond just skills and armor/weapons. Making it an inventory space decision; however, isn't very cool. You were trading inventory space for character power, which is sort of an interesting trade but also one that is directly and immediately punishing. It's not like giving up ... say ... health to do more damage. You aren't deciding that your play style can overcome your decisions on how to balance your character. Everyone needs inventory space regardless of how they want to play, so it becomes a mandate that if you want to do X, you better get ready to throw down a lot of town portals. Fun? Eh.
We don't have charms at the moment, but it's a mechanic we like the idea of as long as it doesn't become an inventory space vs. power decision. They're one of those things that certainly could come back but that we haven't fully explored yet.
Thus, while charms aren't currently in the game, we may see them appear as more progress is made. Like multi-player features, there are a lot of things yet to be conceptually and developmentally hammered out and polished.
Open Bnet is now running rampant with cheated characters, hacks and exploits as (..) allows players to use their single-player characters when participating. Closed, on the other hand does not allow the use of single-player characters but rather forces the gamer to create a multiplayer only character on his Bnet account. The characters are located on (..) servers and this is done to prevent the use of many exploits and hacks. The large majority of gamers play on closed (..) due to it's more genuine gameplay, as unlike Open; most characters are levelling up without the aid of external sources and their equipment has been most likely found by the corpse of one of their foes and not uploaded by a trainer.