Diablo
1 and Diablo 2 are certainly included on this list, as their higher
difficulty levels were virtually untested, with the items, monsters,
difficulty curves, etc, all just guess work, with the stats extrapolated
up from normal. We saw countless memorable problems with wildly OP OR
UP skills, items, monsters, monster modifiers, Magic Find, and even
whole skill trees. (Shed a tear in memory of 4 years of “useless even in
Nightmare” Elemental Druids.)This sounds bad, but on the other hand, both D1 and D2 had huge longevity and were great fun for players on Hell, since they were tweaked and balanced in patches after release. As we can count on the D3 devs doing that, I will echo Bashiok’s final sentence, even while thinking that happy conclusion will have almost nothing to do with the work of Blizzard QA (other than in testing all the discoveries and arguments made by fans, before fixes/nerfs/buffs are implemented in patches).
Personally, I think there’s very little point in Bliz spending much time trying to balance
What do you guys think? Do you expect, or even want, balance all throughout the game, upon release? Or are you looking forward to being one of the first into Inferno, where you can try out new techniques and equipment combinations no one else has ever tested, then use them to earn massive rapid profits as you exploit the hell out of various vulnerable game systems?
