Sunday, March 27, 2011

Diablo III rapidfire

Diablo III rapidfire
This is pretty standard and you may see more patch notes like this in the future (if a patch happens to contain similar fixes and nothing else).

We’ll detail fixes we feel have an impact on gameplay, are meaningful to players, or could use additional testing, absolutely (we’ve done it in previous patches). On top of that, if we think a specific fix could use a bit more visibility and/or feedback, we’ll sometimes call it out with a forum post, too.

The fixes that went with in patch 11 and 12, while worth noting that they occurred, were really minor in the end, as well as highly technical, so we chose to do a general call-out. This is fairly common for beta patches (though not for live patches).

That said, I totally understand why you’d like the extra information and will definitely pass that feedback along. :)
What about the firebat, disintegrate, and rapidfire spells breaking the game bug?
I’ll check on this for you. Either way, this is a fix that would merit a separate patch note line. If it was missed with this patch, I’ll be sure to amend the notes appropriately. (Blue Tracker / Official Forums)