Friday, April 6, 2012

Runes in Diablo 3

In the demo version of the game presented at BlizzCon 2009 runes looked like this: Now, about the change of skills (skills) with runes. At this point, the assurances of the developers of this game still in raw form, for example, for the class hunter of demons and still not invented by the properties of the runes. What is known:

In a change of skill will be a random factor.
Changing the skill is only improves the side.
Improving the runes can be removed, stored there with Fleece – remains a question.


Change of habit change and its visual part. The developers say that the runic system takes them a huge amount of time. All in the game about 150 skills and add to it 150h5 = 750 modified skills. In sum, they have to “draw” 900 types of skills.

Each type of rune gives a unique skill change, and the developers are trying to make each type of change, playable, thus creating an infinite number of ways, “pumping”, but generally include the following changes:
Alabaster – major changes (Wild card functions).
Crimson – adds fire damage.
Indigo – multiplies the skill (for example, instead of one faerbolta flies a few).
Obsidian – major changes (Wild card functions).
Golden – reduces the requirements (mostly MP) skill.
Only for some runes can be assumed to change, for others the changes can be found only practical way.


Consider the properties of the runes on the example of the ability of toads Plague (Plague of Toads)

In the original form of skill creates frogs that attack enemies (translation skills are not quite sure who knows best – write.) With improvement:

Alabaster – Toad extra dazzle enemies.

Crimson – Fire Toad inflict additional damage.

Golden – reduces the mana cost.

Indigo – creates a “rain” of frogs that attack at the point indicated.

Obsidian – creates one permanent huge frog, which eats the monster entirely. Maybe eating some of the leaders (possibly at high levels runes), but not the bosses and big enemies.